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Latest News

July 29th

***The current JOAJ promo will end this coming sunday at game reset (7pm est on sunday) Make sure you spend all your jade before then!***

(Keeping Keiths news here for now)

I regret to inform everyone that as of 11:34pm EST last night, Keith is no longer with us. :( Just received an email from his family informing us of the unfortunate news of his passing. Keith was loved by everyone and did so much for Lyrania, i was hoping for a positive update that he would be back soon to say hi but that wasnt to be. We will plan something to honor him at some point. Man this hurts, RIP Keith.

- Small Update -
Keiths family will be keeping his old GoFundMe up, so if anyone would like to contribute to any final expenses, or to leave him a few nice words you can do so here: https://www.gofundme.com/f/bring-keith-engel-home

Posted by: Midith

Latest Update

September 18th

Lyrania 4.0 — Patch Notes

What's new and what's changed, 1st - 18th September 2026.

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The headlines

- Chat is instant. Messages arrive the moment they're sent instead of on the next refresh cycle.
- Auction House. A brand new bidding market for jewellery and tradable items.
- Colosseum is back. PvP has been rewritten, re-enabled, and given a real ladder with rewards.
- New layout: Command Center. A customisable alternative to Classic. Classic is still here, and still the default.
- Plays on your phone. First-pass mobile support for the game and the login screen.
- Auto-battle keeps up with you. Offline and background catch-up, one tab at a time, and refreshes that just carry on.
- A big security and fairness sweep. Duplication exploits and other holes closed across the whole game.

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Chat

- Every channel is now real-time, and the Players Online count updates live. Tabbing away no longer marks you offline, and logging out removes you from the list immediately.
- Right-click a player's name for a new menu: Profile, Challenge, Whisper, Ignore. Left-click still whispers.
- Timestamps show server time by default, with a new local-time toggle in Settings, and they match the sender's name colour.
- Two new tabs next to Chat and Loot Log:
- Reconciliation: your auto-battle catch-up summaries go here instead of into main chat.
- PvP: every Colosseum fight, live.
- The Loot Log now survives a refresh.
- Optional alternating row shading for each tab (Settings).
- New command: /wirecredits. QoL credits can be wired like gold and jade.
- VIP and QoL badges combine into a single split badge when you have both.
- Boss warning and spawn announcements have their own toggle, and turning Globals off now really does turn boss globals off.
- Auction House listings and Market orders can be linked in chat.
- Mutes, kicks and bans now show the reason in chat.

Auction House (new)

- List jewellery and tradable inventory items for bids instead of a fixed price.
- Bid in Platinum / Gold / Silver / Copper, the same way the Market works.
- Sellers can Accept Current Bid to end an auction early.
- Bulk-list identical pieces of jewellery in one go.
- Search, jewellery-slot filters and item-category filters, both when browsing and when choosing what to list.
- Seller names are shown on every listing.
- Craftsman's Orbs can't be auctioned.

Market

- Redesigned with clearer labels, and seller names on listings.
- Bulk-listing for identical jewellery, and working search on jewellery listings.
- New +10% sell price button, and the minimum accepted price now fills itself in.
- A listing that's rejected now tells you why, instead of failing silently.

Colosseum

- PvP combat has been rewritten and the Colosseum is open again. Fights can no longer end in an endless stalemate.
- A real ladder: Tournament Fights are against opponents up to 5 ranks above you.
- Challenge duels against anyone, with several challenges open at once. Rank changes from Challenge wins are capped so the ladder can't be farmed.
- Daily ladder rewards on a weekly rotation, built around staying active rather than sitting on a rank. Reward tiers are bronze, silver and gold.
- Lobby and Challenges share one screen, with wins, losses and draws colour-coded.
- Full rankings in the lobby, plus a Colosseum section on the Rankings page.
- Ignoring someone blocks challenges in both directions.
- Colosseum has been added to the navigation menus.

Auto-battle

- Offline and background catch-up: autos you missed while the tab was hidden, the browser was closed, or you were logged out are settled when you return, with a summary of what you gained.
- Offline Recovery Hours: extend how much offline time can be recovered. QoL and VIP each add a base hour, and more is available in the Token Shop.
- Refreshing the page mid-auto carries straight on with your autos. If the action cooldown hasn't finished when you come back, you'll see "next fight in Ns" rather than a screen that looks stuck.
- Autos run in one tab at a time. A second tab is told so, instead of both tabs fighting over your rounds.
- Travel no longer interrupts a fight. Autos stop only when you actually move, never mid-round, and "Back to Battle" simply closes the pop-up.
- A guild boss attack now properly stops your autos instead of running alongside them.
- Declining the bot check no longer leaves two auto loops running.
- Manual Attack is blocked while the action timer is still counting down, and the timer shows the right value as soon as the page loads.

Layouts, settings and mobile

- New layout: Command Center (Settings, Layout).
- A customisable icon rail: choose what's on it, reorder it, and keep the rest under More.
- Side cards you can collapse, reorder and resize, and a resizable game window and chat.
- Stats, currencies and gems in the top bar, with an icons/words toggle.
- A live MOTD bubble that updates on /motd, /gmotd and announcements.
- Notification badges on the Tradeskills and Housing cards. Wide Mode supported.
- Settings has been redesigned. Dropdowns save automatically, there's a new font family and size setting, and changing theme gives you a Keep / Revert prompt so a bad pick can't strand you.
- New theme: Nezumi's Nest. Theme backgrounds now cover large screens properly, and a few broken themes were retired.
- New option: always reset the pop-up when it's closed.
- Mobile: a responsive layout for the game and the login screen, plus install-to-home-screen support on Android. This is a first pass, and some secondary pages are still desktop-shaped.

Guilds

- New guild boss log in the Shrine Room: recent encounters with detailed stats, including the killing blow.
- New re-offer buttons on the shrine, and the shrine now shows what it actually needs instead of "The shrine is empty!".
- Vanity ranks and titles now accept non-English letters.
- Disbanding a guild no longer destroys its members' experience.
- Guild experience no longer snaps to a coarse grid at very high totals.

New and improved pages

- New-player tour: a click-through introduction on a character's first login. Anyone can replay it from the Problem?! page.
- The wiki now opens inside the game, and it's on the navigation menus.
- Milestones has been redesigned: a next-milestone summary, tabs, and paged, multi-column completed lists.
- The player log has been redesigned and is much faster.
- Rankings: new Colosseum section, a fixed Hall of Fame, and proper paging.
- The Jade Temple asks for confirmation before you buy.

Gameplay fixes

- Jewellery for areas 46 to 48 can drop from lockboxes again.
- The Heroism drop from area bosses now actually grants Heroism.
- The Ghost pet's ability finally works: equipped in a dungeon, it has a small chance when gems drop to convert a few of that gem into jade. It had never fired for anyone.
- Badger pet: when your Badger found a bonus resource, that fight used to error out and you lost everything from it… Badger finds now pay out properly.
- The dungeon kill milestone reward is paid once, instead of not at all.
- Fixed a bug when feeding dragons.

Security and fairness

We ran several full security audits over the whole game and fixed everything they found. We won't publish details, but in short:

- Every known currency and item duplication exploit is closed, across the Market, Auction House, mail, guild treasury, pets, tradeskills, crafting, dungeons, the casino, the lottery and the wishing well.
- Battle rewards can no longer be multiplied by sending requests in parallel, and the auto-battle bot check can't be dodged by restarting autos.
- Protection against forged requests now covers every page that changes your account.
- Login, password reset and sessions are hardened, including brute-force protection and "logged in elsewhere" being enforced everywhere.
- Text players can set (ranks, channel names, profiles, MOTDs) is now cleaned everywhere it's displayed.
- Staff have better tooling: moderation actions require a reason and are logged, and blocked exploit attempts are tracked.

If you were relying on any of the above, it's over. If you find something we missed, please report it to staff rather than using it.

Performance

- Faster Market, inventory, guild pages, housing, battle, Rankings, Updates, Lottery History, support tickets and profiles.

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If something looks wrong after the update, do a hard refresh first (Ctrl+F5). If it's still wrong, tell staff what you were doing when it happened.

The Lyrania team

Posted by: Nitemare